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05 / UI/UX Design

UI and UX design that engineers can build without a fight.

Research, flows, screens and design systems from designers who sit with the engineers building them, so what gets drawn is what ships, on the phones your users actually own.

2 to 8 weeks · fixed price after a one-week discovery

Fig. 13 / Where design decisions get cheap or expensiveEvery project
CHEAPFlows and wireframes
STILL CHEAPScreens and prototype
EXPENSIVEBuilt and shipped
the change nobody wants to ask for in week nine
Every argument we finish in Figma is a week we do not lose in code
08+years building software
500+projects shipped
20+engineers and designers in Indore
06AI products of our own, live today

What we build

What you get: specific deliverables, not a list of capabilities.

01User researchInterviews, watching people use what exists today, and a written summary of what they actually do rather than what they say. Enough to decide with, not a thesis.
02Flows and wireframesThe screens and the paths between them, agreed before anyone chooses a colour, so structural arguments happen when they are cheap.
03Interface designScreens in Figma covering the real states: empty, loading, error, too much data, long names, the ones prototypes usually skip.
04Clickable prototypesSomething you can put in front of ten users and in front of your investors, built from the real screens rather than a separate demo.
05Design systemsTokens, components and rules written so a new engineer or designer makes consistent choices without asking anyone.
06UX auditA two-week review of an existing product: where people drop off, what confuses them, and a prioritised list of fixes with the effort next to each.

What UI and UX design covers

UX is the decisions: what the product does, in what order, and what happens when something goes wrong. UI is how those decisions look and feel on screen. You need both, and they are cheapest when they happen together, before anyone writes code.

Our designers sit with the engineers who will build the work. That sounds like a detail. It is the reason our handovers are conversations rather than negotiations about what is feasible.

Where design decisions get cheap or expensive

Fig. 13 / Where design decisions get cheap or expensiveEvery project
CHEAPFlows and wireframes
STILL CHEAPScreens and prototype
EXPENSIVEBuilt and shipped

Changing a flow in a wireframe costs an hour. Changing it after the screens are designed costs a day. Changing it after it is built costs a week and a difficult conversation. So we spend deliberately more time at the left of that diagram than most agencies do.

The screens everyone forgets

A design is not finished when the happy path looks good. We design the states that decide whether people trust your product:

  • Empty, before there is any data, which is every user's first impression.
  • Loading, including the slow case, because "it looked broken" is how users describe two seconds of nothing.
  • Error, saying what went wrong and what to do next.
  • Too much, when a name is forty characters or the list has ten thousand rows.
  • Permissions, when someone can see a page but cannot act on it.

Designing for Indian users

Most of our clients' users are on mid-range Android phones, sometimes on a slow connection, often using one hand on a bus. That shapes real decisions: bigger touch targets, fewer screens, layouts that survive text scaling, and interfaces that do not fall apart when a translated label is twice as long.

Design systems

A design system is worth building when more than a couple of people will make interface decisions, or when you expect the product to grow for years. Ours ship as tokens, components and written rules, structured so engineers can implement them once and reuse them without guessing.

This website runs on one: colour, type and spacing defined as tokens, components built from them, and a light and dark theme handled by the same set of variables.

Designing AI features

AI features break the usual design rules, because the system is sometimes wrong and often slow. The patterns that make them usable are specific: show where an answer came from, show confidence when it matters, make the hand-off to a person obvious, and design the waiting state properly because a model can take several seconds to answer.

We have designed these for our own AI products before designing them for clients, which is the shortest version of why we do it differently. See AI services for the engineering side.

A UX audit is often the right first step

If you already have a product and something is not working, two weeks of audit beats a redesign brief. We look at your analytics, watch people use it, and give you a prioritised list of fixes with the effort next to each.

What it costs and how long it takes

Design work with us runs 2 to 8 weeks depending on scope. Design is included in our MVP, mobile and web and SaaS projects, and can be bought on its own when your engineering is covered.

Frequently asked questions

Common questions about UI/UX Design.

How much does UI UX design cost in India?

A UX audit of an existing product typically costs 1 to 3 lakh, design for a focused app or MVP 2 to 6 lakh, and a full product with a design system more. Design is usually 15 to 25 percent of a build budget, and skipping it rarely saves money.

How long does design take?

Two to three weeks for an MVP, four to eight weeks for a product with several user types, and two weeks for a UX audit. Research adds a week, and it is usually the week that saves three later.

Can we hire you for design only?

Yes. Plenty of clients have their own engineers and need design, or need a design system their team can build against. We hand over Figma files, tokens, components and a walkthrough with your developers, then stay available for questions.

Do you redesign existing apps and websites?

Yes, and we start with an audit rather than a mood board. Often the problem is three specific screens and a confusing sign-up, not the visual style, and fixing those costs a fraction of a redesign.

Which tools do you use?

Figma for design and prototypes, with shared libraries and tokens so the design system stays in step with the code. We hand over the files themselves, not exported images, and you own them.

Do you handle accessibility?

Yes. We design to WCAG 2.1 AA: colour contrast that passes, touch targets of at least 44 pixels, visible keyboard focus, text that scales, and screen reader labels specified rather than left to the engineer to invent.

Do you do user research and testing?

Yes, in proportion to the decision. Five to eight interviews or usability sessions answer most product questions, and we would rather run that in a week than spend a month building a survey nobody acts on.

Will your designs work on low-end Android phones?

We design for them deliberately: smaller screens, older versions, slower connections and one-handed use. If a layout only works on the newest iPhone, it is not finished, and in India that usually means most of your users cannot use it comfortably.

Next step

Tell us what you want to build. We will tell you what it costs and how long it takes.

A free 30-minute call with an engineer, not a salesperson. You leave with a clear plan, a price range and an honest opinion on whether AI is the right tool for the job.